Well, it turns out that our lumbering friends have managed to get us in the middle of a Demon war… or a weird Demon three-way, but I am hoping it is a war because that seems easier to deal with. But let’s start at the beginning.
After regrouping at Kestor’s place, we decided to split up to make best use of our skills and talents. Naturally, I went to talk to the Samirians, because they are definitely my kind of people. The others went to gather supplies from the marketplace, and we later met up on the beach.
At first, the Samirians were stand-off-ish. But after I brought some wine and food, they seemed to loosen up and trust me more. Knowing that I had to keep my wits about me, I only drank a minimal amount. Eventually, they let me know I should meet with Jacob, their leader. So off I went.
When meeting with Jacob, we discussed the mine and their plight. Jacob was pleasant, and quickly warmed to my charm and natural quick wit. It’s a good thing I was sent here. Turns out that the mine is guarded by Samirians, and I was able to get a letter allowing us entrance. Yep, its a good thing these Bigs crash landed with me, otherwise who knows what kind of messes they would get themselves into. Before I left, I gave Jacob 5 Kingstone and asked that he use it to take care of the kids I had seen in the Samirian part of town. Knowing what it is like to be smaller than everyone and in need of food and such, I figured it was the least I could do. Besides, this is why the group trusts me with a good part of the fake money, right?
Anyway, the only request Jacob had was to talk to him before talking to Lord Thomas. Given the way the Samirians are treated, it seemed no problem to agree to talk to him before going to the Lord.
So then I went to the beach to meet the others, and there was some naked chick who was getting a nasty sunburn. Seriously, sometimes Bigs have no sense at all. Eventually She was introduced as Adisla, a Bard who had come to rescue us. Perhaps she aslo moonlighted as a dancer in a tavern, because she had a pretty hot body, although with a pink shade from too much sun. Seriously, does the king think that he can just send a 14-piece band to help sing all these people back home? I don’t understand his choices, but then again, the nobility can be a strange bunch.
Luckily, Brieza had been to the market and gotten mostly all that we needed to venture into the mine. Thorfinn stayed huddled in the room most of the morning, because he is weirdly afraid of people and interactions and other things that normal humans do. A weird bird, that one, but if he ever lets me saddle up that puppy of his, I will gladly look past his oddities.
So off we went to the mine. The others seemed surprised when I pulled out a letter from Jacob allowing us entrance to the mine, seeming to think that I just spent all morning boozing it up with Samirians! Seriously, a little respect would be nice!
Despite having torches, the breeze of the mine quickly blew them out, which we were warned would happen. Luckily, Thorfinn was able to magic-up some light so we could see, which was handy.
We had to scramble down some parts of the mine, which was a little difficult for others, but a breeze for me. We even lowered down the Druid’s puppy on a rope, and he was such a good doggy, so points for him being well-trained.
As we were walking, a boulder fell on Thorfinn and trapped him against the wall. Normally I would call him a clumsy Big, but I had my own troubles later on, so I will give him the benefit of the doubt. Luckily Brieza could pry it off him, because that chick is some kinda strong!
Eventually we made it to a big room with a door at the far end and a couple of hallways off to each side. Given that I had first watch, I checked the room for traps and didn’t find any, and checked the door at the far end, and again didn’t find any. When my time was up, I woke up Thorfinn & the puppy for their watch, and settled in to sleep. I was soon jolted awake by Thorfinn screaming. He decided to wander to areas that I had NOT checked for traps, which was just plain unwise. He got pelted with an arrow, and then we heard some creatures coming for us.
Now I can usually hold my own in battle, but this was not my finest moment. First off, these creatures looked kinda like goblins, but uglier. And they managed to spray some kind of gods-awful odor throughout the room that caused some folks to gag, unable to fight. Luckily I was ok, but maybe gagging would have been better. Apparently the gas affected me in someway, because when I went to sling a stone at one of them, it bounced off the wall and nailed me straight in the head! Like I said, not my finest moment.
Luckily, Breiza and Thorfinn, along with Luther, were able to kill them all. I think the puppy might have helped, but I had double vision for a little bit, so who knows. Just glad we survived so I can prove my fightin chops another day.
Afterwards, Thorfinn was angry about the arrow, so I reminded everyone to explore at your own peril, and I would be happy to check for traps in the morning. Which was not a fun experience.
Since Thorfinn had already sprung the trap on that side of the room, we explored that way in the morning. There was a room, which I easily picked the lock so we could enter. In there were beds and several chests. The chests had not only locks, but traps. But come now – like that would stop me! I got through the traps and locks, and discovered weapons – swords and maces!
In our excitement, I neglected to check the other hallway as carefully and got drilled with an arrow. Folks back home always said I could get over-excited and make mistakes, and I thought they had beaten that fault out of me, but I guess I am getting soft. I need to be more on top of it, and not let these lumbering Bigs bring me down. Luckily, Brieza was able to get the arrow out and help heal me a little, which was nice. In the other room, there were more locks and traps that I easily disposed of. And more weapons.
Looks like these Samirians were planning a revolt! More power to them! In fact, in the next room (which we got to when Brieza and Thorfinn pried the door open) contained a forge! These guys are organized. However, there were also more bad guys there, and we had another battle. This time, no self-inflected wounds, but I did gag at the gas cloud. I managed to get a few licks in, but the hero of this battle was Luther.
You see, there was a giant demon-thing crawling down from the ceiling, and Luther managed to Charm the thing with some sort of bard-magic-singing or something. After we disposed of the gas-laden creatures, we were able to pry information from this charmed demon. Turns out that there is an even BIGGER demon behind the door at the far end of the forge. And there is some sort of battle going on between this demon and the witch in the woods, and maybe another demon? It was confusing, and there aren’t many demons in the cities where I am used to, and I like it that way. Avoiding city guards is hard enough work without otherworldly demons trying to muck things up.
After we extracted all the info we could, we decided to high-tail it out of there before the charm spell wore off. We exited the mine and me and Luther went to chat with Jacob while the others regrouped at kestor’s place to plan out how to take out the demons. Jacob mentioned that there is some sort of holy knight/paladin in the service of Lord Thomas, and we might be able to get his help. For some reason, he trusts this guy to keep knowledge of whatever rebellion is happening under wraps. If Jacob is cool with him, then I guess we should be too.
We made our way back to kestor’s, which has become out home base, and decided to get a good night’s sleep before inserting ourselves even further in this demon war. Fun times ahead, for sure.